Triangular Tiles 3
This pack contains 7 materials based on a triangular tile floor design created by hand in Substance Designer.
Each material is designed for a metal-roughness physically based rendering (PBR) workflow and includes 9 images in PNG format:
- An ambient occlusion map (*_ao)
- A base color map (*_color)
- A height map (*_height)
- A metalness map (*_metal)
- A normal map (*_normal)
- A roughness map (*_roughness)
- A combined PBR map (*_RMHA) which includes roughness in the red channel, metalness in the green channel, height in the blue channel, and ambient occlusion in the alpha channel
- Two mobile friendly versions that blend ambient occlusion details with the color map to provide a more interesting material using only a single texture (*_mobile and *_mobileH); the mobileH version includes the heightmap in the alpha channel
The base price includes 2048x2048 and 4096x4096 versions of all the maps for all 7 variations.
- The "Triangles03_2k" package contains complete sets of PBR maps for all 7 variations of the triangular tile material
- The 4k versions are split into separate packages due to the size of the image sets for each material
The Substance archive (.sbsar) is also available for those paying $7.99 for this material collection; it includes presets for all of the 7 material variations available for download as well as more than 20 parameters to adjust to create custom variations
7 PBR materials in both 2k and 4k resolution; for $3 extra you also get the SBSAR to generate your own variations!
Number of materials
7
PBR textures per material
7 (AO, Color, Height, Metalness, Normal, Roughness, Roughness+Metalness+Height+AO combined)
Mobile-friendly textures per material
2 (Standard and Mobile+Height)
SBSAR parameters
22
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